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LARP Alchemy #6 - Lost Islands dissemination

  • Writer: Rj Samuels
    Rj Samuels
  • Mar 25, 2025
  • 2 min read

In the following video, you will see the LARP Alchemy game "Lost Islands" by Zbigniew Janczukowicz in action and some inciteful feed back both in the game and Roy Samuels facilitation.



Here's an overview of the LARP game "Lost Islands" and an analysis of its usefulness as a communication tool:

Game Overview

"Lost Islands" is a LARP (Live Action Role-Playing) game involving players navigating a system of islands. Here's a breakdown of the gameplay:

* Objective: The first two groups of players to complete a quest win the game.

* Setup:

* There are 25 islands in the playing area, each with an envelope containing information about the island.

* Players have a "Ship Log" to track their resources.

* Players are given a colored flag that must be visible to others at all times.

* Gameplay:

* Players start not knowing the layout of the islands and must explore.

* Movement between islands is determined by rolling a die and moving to an adjacent island.

* When players land on the same island, they can choose to cooperate or fight.

* Only one action can be performed per island per turn.

* Actions are determined by the cards found within the island envelopes.

* Players can trade resources, characters, and rumors with each other.

* Narrative cheating is allowed (e.g., lying, false promises), but cheating against game mechanics is not.

* Rules:

* Players must keep accurate records in their Ship Logs.

* Rule of One: Only one action can be performed on each island per turn, by one player.

* Players must adhere to all rules and accept facilitator improvisations.

* Players can leave the playing area, but game actions cannot be performed outside of it.

Usefulness as a Communication Tool

"Lost Islands" utilizes several communication methods, both direct and indirect:

* Direct Communication:

* Talking: Players are encouraged to talk aloud to interact, trade, and form alliances.

* Trading: Trading resources, characters, and rumors requires clear communication and negotiation between players.

* Indirect Communication:

* Flags: The colored flags visually communicate player presence and identity.

* Ship Logs: These logs communicate a player's resources and actions, influencing interactions.

* Narrative Cheating: The game allows for in-game deception, which indirectly communicates intentions and strategies.

Insights on Communication

* Encourages Interaction: The game's mechanics necessitate player interaction for trading, forming alliances, and navigating conflicts.

* Develops Negotiation Skills: Trading and conflict resolution require players to negotiate effectively.

* Highlights the Importance of Clear Communication: Misunderstandings can have in-game consequences, emphasizing the need for clarity.

* Explores Deception and Trust: The allowance of narrative cheating introduces elements of deception, requiring players to assess trust and interpret indirect communication.


In conclusion, "Lost Islands" uses a variety of communication methods, making it a useful tool for developing communication skills, negotiation, and strategic thinking.

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